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March 13, 2009

3D Studio Max Model a Human Figure Part 3


Hi everyone, welcome to today’s tutorial on modeling of a human figure. This is the 3rd part of a multi-part tutorial on modeling a human figure. Specifically, we will be modeling the lower leg today.

This tutorial is based on the excellent modeling tutorial found at http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp

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March 11, 2009

3D Studio Max Model a Human Figure Part 2


Hi everyone, welcome to today’s tutorial on modeling of a human figure. This is the 2nd part of a multi-part tutorial on modeling a human figure. Specifically, we will be modeling the foot today.

This tutorial is based on the excellent modeling tutorial found at http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp

You should check out that tutorial for another way to model the human figure. Btw, the reference images are also taken from that site. Hats off to Michel Roger for originally creating that tutorial.

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March 9, 2009

3D Studio Max Model a Human Figure Part 1


Hi everyone, welcome to today’s tutorial on modeling of a human figure. This is the 1st part of a multi-part tutorial on modeling a human figure. Specifically, we will be setting up the reference images today.

This tutorial is based on the excellent modeling tutorial found at http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp

You should check out that tutorial for another way to model the human figure. Btw, the reference images are also taken from that site. Hats off to Michel Roger for originally creating that tutorial.

Read more…

January 26, 2009

3D Studio Max Model a Tank Part 11


Hi everyone, welcome to today’s continuation of the multi-part tutorial on modeling of a tank. This is the 11th and last part of a multi-part tutorial on creating a military tank. Today, we look at using tread and treadPath objects (created in previous tutorial) to create tracks for the tank wheels.

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January 23, 2009

3D Studio Max Model a Tank Part 10


Hi everyone, welcome to today’s continuation of the multi-part tutorial on modeling of a tank. This is the 10th part of a multi-part tutorial on creating a military tank. Today, we look at using shapes, polygonal editing mode, and bevel tool, to create tread and treadPath objects, which we will use in the next tutorial, to create multiple tread instances, to form the tracks of the tank.

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January 21, 2009

3D Studio Max Model a Tank Part 09


Hi everyone, welcome to today’s continuation of the multi-part tutorial on modeling of a tank. This is the 9th part of a multi-part tutorial on creating a military tank. Today, we look at using editable spline, mirror tool, and lathe modifier to create wheels for our tank.

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January 19, 2009

3D Studio Max Model a Tank Part 08


Hi everyone, welcome to today’s continuation of the multi-part tutorial on modeling of a tank. This is the 8th part of a multi-part tutorial on creating a military tank. Today, we look at using editable splines created from the previous tutorial, and loft object, to create the barrel for our tank.

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January 16, 2009

3D Studio Max Model a Tank Part 07


Hi everyone, welcome to today’s continuation of the multi-part tutorial on modeling of a tank. This is the 7th part of a multi-part tutorial on creating a military tank. Today, we look at using circles, ellipses, editable splines, boolean tool, and refine tool, to create the editable splines to be used by the loft object to create the barrel loft for our tank.

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January 14, 2009

3D Studio Max Model a Tank Part 06


Hi everyone, welcome to today’s continuation of the multi-part tutorial on modeling of a tank. This is the 6th part of a multi-part tutorial on creating a military tank. Today, we look at using simple primitives, polygon editing mode, bevel tool, and slice plane tool, to add a tank turret.

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January 12, 2009

3D Studio Max Model a Tank Part 05


Hi everyone, welcome to today’s continuation of the multi-part tutorial on modeling of a tank. This is the fifth part of a multi-part tutorial on creating a military tank. Today, we look at using simple primitives, polygon editing mode, hinge from edge tool, and attach tool to add create a model of a tank exhaust fan, and attach it to the body of the tank.

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