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March 13, 2009

3D Studio Max Model a Human Figure Part 3


Hi everyone, welcome to today’s tutorial on modeling of a human figure. This is the 3rd part of a multi-part tutorial on modeling a human figure. Specifically, we will be modeling the lower leg today.

This tutorial is based on the excellent modeling tutorial found at http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp

Create box in appropriate location of lower leg

1. right-click left viewport

2. select create panel

3. click box

4. click and drag out box object in left viewport, at approximate location of the lower leg, based on side reference image

5. set length segs to 6, width segs to 1, height segs to 2

6. select move tool, and move lower leg to approximate position of lower leg, based on front reference image in front viewport

Convert box object to editable poly, and delete extra polygons

1. right-click box object, then select Convert To > Convert to Editable Poly

2. select modify tab

3. click + sign beside editable poly in modifier stack

4. select polygon in modifier stack, to enter polygon editing mode

5. select appropriate polygons to delete, at bottom of the object, and press delete to delete the selected polygons

7. select editable poly in modifier stack, to return to object editing mode

Delete extra polygon on foot object

1. select foot object

2. select modify tab

3. click + sign beside editable poly in modifier stack

4. select polygon in modifier stack, to enter polygon editing mode

5. select appropriate polygons to delete, at top of the object, and press delete to delete the selected polygons

7. select editable poly in modifier stack, to return to object editing mode

Attach foot object to leg object

1. select leg object

2. right-click leg object, and select Attach, and click the foot object

Weld corresponding vertices of now attached objects

1. press Alt+X to make selected object see-through

2. select vertex in modifier stack, to enter vertex editing mode

3. in perspective view, select appropriate vertex at the bottom of the lower leg

4. right-click selected vertex, and select target weld, then click and drag from source to appropriate target vertex

5. repeat steps#4 for the other appropriate pair of vertices to be welded together for the lower leg and the foot

Adjust position of vertices

1. right-click left viewport

2. select appropriate vertices to move, and move them (using move tool), such that the leg object more closely resembles the reference image in left viewport

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