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March 11, 2009

3D Studio Max Model a Human Figure Part 2


Hi everyone, welcome to today’s tutorial on modeling of a human figure. This is the 2nd part of a multi-part tutorial on modeling a human figure. Specifically, we will be modeling the foot today.

This tutorial is based on the excellent modeling tutorial found at http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp

You should check out that tutorial for another way to model the human figure. Btw, the reference images are also taken from that site. Hats off to Michel Roger for originally creating that tutorial.

Create box in appropriate location of foot

1. right-click left viewport

2. scroll with mouse wheel to zoom in closer to foot

3. mmb (middle mouse button) click and drag to pan, so can get better view of foot, for the left reference image

4. right-click front viewport

5. scroll with mouse wheel to zoom in closer to foot

6. mmb (middle mouse button) click and drag to pan, so can get better view of the right foot, for the front reference image

7. select create panel

8. click box

9. click and drag out box object in front viewport, at approximate location of the right foot, based on front reference image

10. set length segs to 2, width segs to 2, height segs to 5

Convert box object to editable poly, and adjust position of vertices

1. right-click box object, then select Convert To > Convert to Editable Poly

2. select modify tab

3. click + sign beside editable poly in modifier stack

4. select vertex in modifier stack, to enter vertex editing mode

5. select appropriate vertices to move, and move them (using move tool), such as the box object more closely resembles the reference image in left viewport

6. select polygon in modifier stack, to enter polygon editing mode

7. select appropriate polgons to scale, and scale them (using scale tool), such that the foot object will more closely resemble a foot

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