3D Studio Max Model a Tank Part 08
Hi everyone, welcome to today’s continuation of the multi-part tutorial on modeling of a tank. This is the 8th part of a multi-part tutorial on creating a military tank. Today, we look at using editable splines created from the previous tutorial, and loft object, to create the barrel for our tank.
1. select create tab
2. cllick Shapes
3. select Splines from object type dropdown box
4. click Line, and ensure AutoGrid is checked
5. click Geometry
6. select Compound Objects from object type dropdown box
7. click Loft
8. click Get Shape
9. click on barrel obj in the top viewport
10. click the Loft object
11. press Alt+X to toggle on see-through mode
12. select modify tab
13. click + sign for Skin Parameters, to open the Skin Parameters section
14. change Shape Steps to 2, and Path Steps to 0
15. under Path parameters, click Percentage
16. click and drag Path value, to increase it, till you see the yellow X, move to the start of where the barrel evacuator (thicker part of the barrel) is indicated to be by reference image in the front viewport.
17. ensure Get Shape button is activated
18. click on barrel obj in the top viewport
19. increase Path value by about 0.1, then click barrelevacuator obj
20. increase Path value, till it reaches the end of the barrel evacuator, as indicated by the reference image in the front viewport
21. click on barrelevacuator obj in the top viewport
22. increase Path value by about 0.1, then click barrel obj
23. increase Path value till it reaches the start of the barrel aim point, as indicated by the reference image in the front viewport
24. click on barrel obj
24. increase Path value by about 0.1,then click barrelaim obj
25. increase Path value till it reaches the end of the barrel aim point, as indicated by the reference image in the front viewport
26. click on barrelaim obj
27. increase Path value by about 0.1,then click barrel ob
28. right-click left viewport
29. press E, to select rotate tool
30. ensure angle snap is on
31. rotate barrel loft object 90 degrees, till the ellipse forming the aim point is rotated to the top
32. select Path subjobject under Loft, click + sign besides Line, then select Vertex
33. press W, to select move tool
34. select vertex at one end of the barrel loft object
35. change its y coordinate to 0
36. select vertex at other end of the barrel loft object
37. change its y coordinate to 0

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