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January 30, 2009

Powerpoint Cascading Pictures Animation


Hi everyone, today we’ll continue to look at powerpoint. However, we’ll be looking at creating a cascading picture effect.

This effect is based on a powerpoint file which I had helped changed, to use for the new slides my boss had wanted to use for a presentation. Essentially, the effect is to create a cascading effect, as pictures ‘drop’ or cascade from different locations, to fall into place besides each other (looks better than it sounds).

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January 28, 2009

Powerpoint Add Motion Path


Hi everyone, its been a grueling few weeks, but the multi-part tutorial for modeling a tank is finally complete, so today I decided to do something a little different.

Actually, today’s tutorial is based on the task assigned to me to create a powerpoint presentation. In the end, we did not actually used the motion path animation in the slides, but it was an interesting animation, and because of that I decided that today we’ll be looking at a tutorial on powerpoint, specifically how to use motion path animation in powerpoint, which involves making an object in powerpoint move along a path we have created.

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January 26, 2009

3D Studio Max Model a Tank Part 11


Hi everyone, welcome to today’s continuation of the multi-part tutorial on modeling of a tank. This is the 11th and last part of a multi-part tutorial on creating a military tank. Today, we look at using tread and treadPath objects (created in previous tutorial) to create tracks for the tank wheels.

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January 23, 2009

3D Studio Max Model a Tank Part 10


Hi everyone, welcome to today’s continuation of the multi-part tutorial on modeling of a tank. This is the 10th part of a multi-part tutorial on creating a military tank. Today, we look at using shapes, polygonal editing mode, and bevel tool, to create tread and treadPath objects, which we will use in the next tutorial, to create multiple tread instances, to form the tracks of the tank.

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January 21, 2009

3D Studio Max Model a Tank Part 09


Hi everyone, welcome to today’s continuation of the multi-part tutorial on modeling of a tank. This is the 9th part of a multi-part tutorial on creating a military tank. Today, we look at using editable spline, mirror tool, and lathe modifier to create wheels for our tank.

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January 19, 2009

3D Studio Max Model a Tank Part 08


Hi everyone, welcome to today’s continuation of the multi-part tutorial on modeling of a tank. This is the 8th part of a multi-part tutorial on creating a military tank. Today, we look at using editable splines created from the previous tutorial, and loft object, to create the barrel for our tank.

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January 16, 2009

3D Studio Max Model a Tank Part 07


Hi everyone, welcome to today’s continuation of the multi-part tutorial on modeling of a tank. This is the 7th part of a multi-part tutorial on creating a military tank. Today, we look at using circles, ellipses, editable splines, boolean tool, and refine tool, to create the editable splines to be used by the loft object to create the barrel loft for our tank.

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January 14, 2009

3D Studio Max Model a Tank Part 06


Hi everyone, welcome to today’s continuation of the multi-part tutorial on modeling of a tank. This is the 6th part of a multi-part tutorial on creating a military tank. Today, we look at using simple primitives, polygon editing mode, bevel tool, and slice plane tool, to add a tank turret.

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January 12, 2009

3D Studio Max Model a Tank Part 05


Hi everyone, welcome to today’s continuation of the multi-part tutorial on modeling of a tank. This is the fifth part of a multi-part tutorial on creating a military tank. Today, we look at using simple primitives, polygon editing mode, hinge from edge tool, and attach tool to add create a model of a tank exhaust fan, and attach it to the body of the tank.

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January 9, 2009

3D Studio Max Model a Tank Part 04


Hi everyone, welcome to today’s continuation of the multi-part tutorial on modeling of a tank. This is the fourth part of a multi-part tutorial on creating a military tank. Today, we look at using extrusion, slice plane, and vertex editing mode to modify the bottom of the tank, to more closely conform with the reference image.

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