3D Studio Max Add Legs for Chest of Drawers
Welcome everyone, to today’s tutorial on advanced polygonal modeling, where we show you how to add details such as legs of a chest of drawers, by using the slice plane tool.
Create polygons to act as ‘base’ for the legs of chest of drawers
1. in top view, create box with length of 40, width of 60, and height of 100
2. in command panel, select modify tab, and change height segments to 5
3. right-click box, and select Convert To Editable Poly
4. press W, to select move tool
5. set values for x,y,z coordinates to 0,0,0
6. in perspective view, press Alt + MMB click and drag to arc rotate, till the bottom of the box is seen
note: MMB means middle mouse button, which is also equivalent to the mouse wheel
7. in modify panel, click Polygon sub-object mode
8. click bottom polygon, to select it
9. right-click selected polygon, and select Extrude Settings, then select Extrusion Type of group, and enter 4 for height, and click OK

10. right-click currently selected polygon, and select Inset Settings, then select Inset Type of group, and enter 2 for inset amount, and click OK
11. right-click currently selected polygon, and select Extrude Settings, then select Extrusion Type of group, and enter -4 for height, and click OK
note: negative value for height for extrude settings, actually causes the polygon to ‘recede’ into the ‘base’
Create legs of chest of drawers from polygons using slice pane tool
1. ensure you are currently in polygon sub-object mode
2. ensure you are in crossing selection mode
note: crossing selection mode is indicated by icon with circle partially inside a rectangle, and this selection mode causes anything which is PARTIALLY within the rectangular marquee created by selection tool to be selected
note: window selection mode is indicated by icon with circle completely inside a rectangle, and this selection mode causes ONLY objects/sub-objects which are COMPLETELY within the rectangular marquee created by selection tool to be selected
3. ensure ignore backfacing checkbox is unchecked
note: if ignore backfacing checkbox is unchecked, subobjects which are ‘hidden’ ‘behind’ subobjects currently being selected will ALSO be selected
4. in front view, click and drag out rectangular marquee to partially cover the bottom polygon, to select polygons in front, at bottom, and behind, and which are at least partially within the rectangular marquee
5. in modify panel, click Slice Plane button
6. right-click front view, to select front view
7. press E, to select rotate tool
8. press A, to toggle on angle snap (or directly click the angle snap button)
9. in front view, click and drag the rotate gizmo, to rotate slice plane 90 degrees
10. press W, to select move tool
11. in front view, click and drag slice plane to the left, to position it where the first new edge on will be created on the selected polygons
12. enter exact value of -24 for x coordinate, click Slice button, to add edge on selected polygons, at current position of the slice plane
13. enter value of -22 for x coordinate, click Slice button, to add edge on selected polygons, at current position of the slice plane
14. enter value of -20 for x coordinate, click Slice button, to add edge on selected polygons, at current position of the slice plane
15. enter value of -18 for x coordinate, click Slice button, to add edge on selected polygons, at current position of the slice plane
16. repeat steps 12 to 15, but with positive values for x coordinate, of 24,22,20,18, respectively
17. in perspective view, press Alt + MMB click and drag, to arc rotate view, to view the bottom of the editable poly object
18. Ctrl + click the narrow center polygons, at the front and back, to select both polygons
19. press W, to select move tool
20. click and drag the Z-axis transform gizmo, to move selected polygons upwards
21. in modify panel, select vertex selection mode
22. in front view, click and drag rectangular marquee to cover the only the two visible ‘matching’ vertices on the edge connected to the polygons which were moved upwards
note: as ignore backfacing checkbox is unchecked, even vertices which are not visible, but actually behind current vertices being selected are ALSO selected
23. click and drag Z-axis transform gizmo, to move selected vertices upwards, to just below the position of the previously moved polygons
24. repeat steps 22 to 23, for the next set of vertices further away from the center, and move them upwards to position just below the previously set of moved vertices
note: you can repeat the above steps with appropriate changes to values, and with appropriate rotation and movement, to create new edges for the polygons at the side of the drawers using slice plane, so that you can move the new polygons and vertices, to create legs for the drawers on the sides of the chest of drawer.

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