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November 9, 2008

3D Studio Max Create and Use Hierarchy


Hi everyone, today we’ll learn about how to create and use hierarchy in 3d studio max. Hierarchy is often used in animation, to create complex movement, involving parent child relations, eg. moving upperarm (parent obj) causes your lower arm (child obj) to move, but moving her lower arm does not cause upperarm to move.

1. click Box button, under Create tab of command panel

2. in top view, click and drag out a box

3. press W, to select move tool

4. in top view, Shift + click and drag the box to the right

change clone options settings

5. in Clone Options dialog box, select Copy, and enter 2 for number of copies, and click OK, to create 2 more copies, spaced at equal distance from each other

6. right-click viewport menu, and select Smooth + Highlights, to show shading and highlights of objects

click color box for current object

select color for current obj

7. select rightmost box, and select Modify tab, and click color box for current object, and select red color, and click OK

8. select middle box, and select Modify tab, and click color box for current object, and select green color, and click OK

9. select leftmost box, and select Modify tab, and click color box for current object, and select blue color, and click OK

click select and link tool

10. click Select and Link tool

click and drag from child object to parent obj

11. click and drag from child obj to parent obj, in this case, click and drag from blue box (rightmost) to green box (middle)

note: select and link tool is used to select from bottom up the hierarchy, i.e. from child to parent

12. click and drag from child obj to parent obj, in this case, click and drag from green box (middle) to red box (leftmost)

note: a parent of one obj, can become a child of another obj, in this case, the parent of blue box is green box, but green box is now also a child of red box

note: red box is now ‘grand’parent of blue box, via the green box

note: movement of any parent causes its child obj to move, and if its child obj has its own child objs, then its ‘grand’child objs will also move

note: eg. red box is at highest level, green box is at lower (middle) level, and blue box is at lowest level, so move red box causes both green box and also blue box to move, but move green box only causes blue box to move, and move blue box only causes no one else besides blue box to move

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