3D Studio Max Creating a Handphone
Good day everyone, today, I’ve decided to show how two special tools, extrude and inset, can be used to quickly create a simple handphone model. So stay tune, as I show you how to use extrude and inset tools.
Create phone base
1. Under Create panel, select Box button
2. In front viewport, click and drag to set length and width for box, then drag and click again, to set height of box (don’t worry about actual dimensions of box, as we will set actual values later)
3. in create panel, change name of object to phone
4. in create panel, set Length to 10, Width to 4, and Height to 1
5. in create panel, set Length Segs to 8, Width Segs to 3, and Height Segs to 3
6. select Zoom Extents Selected, which is normally under Zoom Extents button (click and hold to open out other options, and select Zoom Extents Selected option)
7. click Move tool
8. set values for position for x to 0, y to 0, and z to 0
9. right-click on each of the viewports (front, perspective, left, top), and click Zoom Extents Selected button for each of them to Zoom Extent to the selected object.
10. in front view, move the object upward till it ‘rests’ on the grid (try click and drag with mouse wheel or middle mouse button to pan viewport to see object better, for both front and perspective view)
Create Screen for handphone
1. right-click object, and select Convert to Editable Poly
2. in modify panel, click + sign beside Editable Poly, and select Polygon, to enter subobject polygon edit mode
3. select Select tool (ensure crossing selection mode is used)
note: cross selection and window mode are toggled between each other, and is represented by a button, on the left of the move button
note: for crossing mode , the button looks like a square with a circle only partially within the square, this mode means even subobjects or objects partially within selection marquee are selected
note: for window mode , the button looks like a square with a circle completely within the square, this mode means ONLY subobjects or objects completely within selection marquee are selected
4. click Ignore Backfacing checkbox
note: ignore backfacing when checked prevents you from selecting subobjects ‘behind’ current subobjects
5. in front view, click and drag marquee to ‘touch’ the top 4 x 3 polygons of the object
6. in top view point, press Alt, and click and drag selection marquee to ‘touch’ polygons on the left and right side of the object, to de-select these polygons
note: selected polygons are shown in red

7. right-click selected polygons, then select Inset dialog box
8. select Inset Type of Group, and enter Inset Amount, eg. 0.2, and click OK
9. right-click selected polygons, then select Extrude dialog box
10. select Extrusion Type of Group, and enter Extrusion Height, eg. -0.1, and click OK
note: use negative value for extrusion height, to cause polygons to extrude inwards, use positive values for extrusion height, to cause polygons to extrude outwards
Create buttons for handphone
1. in front view, click and drag marquee to ‘touch’ the bottom 4 x 3 polygons of the object
2. in top view point, press Alt, and click and drag selection marquee to ‘touch’ polygons on the left and right side of the object, to de-select these polygons
3. right-click selected polygons, then select Inset dialog box
8. select Inset Type of By Polygon, and enter Inset Amount, eg. 0.2, and click OK
9. right-click any of the selected polygons, then select Extrude dialog box
10. select Extrusion Type of By Polygon, and enter Extrusion Height, eg. 0.1, and click OK

Render of simple handphone model
Try checking out 3D Studio Max Setup Reference Images, 3D Studio Max Create and Use Selection Sets, 3D Studio Max Model a Tank, to learn how to setup reference images, and use them to help guide you in your modeling, it should make it easier for you to create models based on photos you can take yourself or find on the internet
note: 3D Studio Max Model a Tank is a multi part tutorial, showing how to make use of reference images to model a tank, the other parts of this tutorial will be posted soon, so stay tuned. If you want to know how to create a tank model now, you can also check out the book called Introducing 3ds Max 9: 3D for Beginners, which my tank tutorials are be based on.

Great!
My first thing ever made in 3dsmax
Comment by Freezown — January 3, 2009 @ 12:12 pm
Cool, Freezown, just keep practicing, and you’ll be making cars, planes, trucks, tanks, etc in no time. Try checking out my newer links on 3d Studio Max Setup Reference Images, 3D Studio Max Create and Use Selection Sets, 3D Studio Max Model a Tank to learn how to setup reference images, and use them for easier or guided modeling. fyi, the tutorial on 3D Studio Max Model a Tank is currently just part 01, i’ll be posting on the later parts soon
Comment by Administrator — January 4, 2009 @ 2:07 am
hey, im an aspiring 3d modeler and i just got 3dmax. Your tutorial really helped, thanks a lot!
Comment by Wolf — January 7, 2009 @ 9:55 pm
thanks for your thanks ^_^
happy to know my tutorial was of help to you, and keep practicing
Comment by Administrator — January 8, 2009 @ 3:38 pm
hey, man i just started 3ds max and this is the first tutorial i read. I thank you for your efforts and waiting for the other part of this tutorial..
Thanks,
Comment by Imran — January 11, 2009 @ 6:00 pm
Hi, looks handy and thanks, but I can’t find the ‘Move tool’!
I’m using 3ds max 7 and I’m a rank beginner.
J
Comment by JJ — January 12, 2009 @ 12:02 am
Ok found it
New problem - the Selection doesn’t work, it seems to select all polys at the top of the object, on all sides of the object, even with back faces Off.
Comment by JJ — January 12, 2009 @ 12:23 am
hi JJ,
you can remove ‘unwanted’ polygons, by press Alt, while you click and drag out a selection marquee to surround the polygons you do not want to select.
note that the set of polygons which you select also depend on whether or not you are selecting using window or crossing mode.
note that selection mode button is shown as the fourth button from the left of the toolbar, which is below the menu bar), and currently looks like a square with a circle partially inside the square, which is crossing selection mode, which causes any objects, even those ONLY partially within selection marquee will be successful.
note that if you click on the selection mode button, you toggle between window (looks like a circle COMPLETELY within a square) and crossing mode (looks like a circle ONLY PARTIALLY within a square).
note that for window mode, an object is selected ONLY IF it is COMPLETELY within the selection marquee
note that for crossing mode, an object is selected even IF it is only PARTIALLY within the selection marquee
Comment by Administrator — January 13, 2009 @ 4:42 pm
Wow, you are awesome man! You know some people may not appreciate that video. When they do, they’ll see how awesome you are. Your great man.
Comment by Craig Scott — January 22, 2009 @ 3:41 am
thanks craig for the compliment, if i’m the type to blush, i’ll be beet red now, but really thanks, I’m glad you like the video, and hope you’ll stay tuned for my other tutorials ^_^
Comment by Administrator — January 22, 2009 @ 1:19 pm
Tats great work dude!!!!!
Comment by Anonymous — February 2, 2009 @ 7:00 am
Nice tutorial. Thanks for posting it, we sure will post the link in our resources section.
Comment by 3dsMaxResources.com — February 26, 2009 @ 1:33 pm
Thanks glad you liked it.
Your site also looks interesting, so I’ll be checking it out in more detail, too ^_^
Comment by Administrator — February 27, 2009 @ 6:13 pm
gooooooood
Comment by gaurav ajmera — April 23, 2009 @ 8:08 am
Pretty good tut man. Keep it up!!
http://3dsmaxonline.com
Comment by 3DS Max Online - Michael Gonzalez — June 11, 2009 @ 5:54 pm
Thank you very much for this tut i created it and this is my first model too so thank you now i have to do the textures & mapping
Comment by Lampard — December 1, 2009 @ 9:27 pm