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October 3, 2008

3D Studio Max Adding Texture


We will be adding texture or applying materials to the house model we have created earlier.

Setting ids for the submaterials:

Select polygon edit mode

1. Select polygon editing mode
2. Ensure Ignore backfacing is unchecked (to prevent accidentally selecting ‘backfacing’ polygons)
3. Select all polygons of house

Set id to 1 for current selected polygons

4. Under modify panel, set selected polygons to id of 1

Set id to 2 for current selected polygons

5. Select only polygons associated with roof, and set these selected polygons to id of 2
6. Select only polygons associated with door, and set these selected polygons to id of 3
7. Under modify panel, select Editable Poly, to select the entire object (i.e. the house) (and to de-selected polygon editing mode)

Adding UVW Map modifier:

Select from modifier drop down list

1. Under modify panel, under modifier list dropdown list, select UVW Map, to add UVW Mapping modifier (this makes it easier to ensure textures are properly mapped to the object)

Select Box under Mapping section

2. Under Mapping section, select Box

Click Box under Alignment section

3. Under Alignment section, click Fit

Applying texture:
1. press the letter ‘M’ for to open Material Editor

2. click Standard, to open Material/Map browser

3. Click New, and select details

Double-click Multi or Subobject material

4. Double-click Multi/Sub-Object
5. Click OK, to keep old material as sub-material

Click set number

6. Click Set Number, to change number of sub-materials
7. Enter 3 (as we have only set ids for 3 sets of polygons previously), and click OK
8. Enter Roof for id of 2 (polygons corresponding to roof were set to id of 2, previously).

9. Enter Door for id of 3 (polygons corresponding to door were set to id of 3, previously).
10. Enter Wall for id of 1 (the remaining polygons corresponding to wall, which were set to id of 1, previously).

Click assign material to selection

11. Click Assign material to selection (ensure that House object has already been selected).
12. Click submaterial for id of 1, name of Wall

Click maps section

13. Click on Maps, to open maps

Click diffuse color map button

14. Click map button beside, Diffuse color, to select texture for current material (this opens Material/Map browser)
15. Click Mtl Library, to browse from material library
16. Click small thumbnail option, to show materials as small thumbnails
17. Select a texture for wall, eg. Yellobrk.JPG

Click view in viewport button

18. Click View in viewport, to view texture in Viewport
19. Adjust U or V tiling, if you believe the tiling for the material needs to be adjusted (eg. 5 for U tiling, and 3 for V tiling)

Click Go to Parent button

20. Click Go to parent, to go up to parent ’screen’, which in this case, showed the maps

Click and drag from diffuse color map to bump map

21. Click and drag current map from diffuse color to bump

Select copy method of Instance

22. Select copy method of Instance.

23. Change value of bump from 30 to 100, to increase effect of bump (bump is used to give illusion of depth or roughness to texture)
24. Click Go to parent, to go up to parent ’screen’, which in this case, showed the multi/sub-object basic parameters
25. Repeat steps 12 to 24, for Roof and Door (changing material and tiling used accordingly).

Final picture of house with texture
Final picture of house with texture

10 Comments »

  1. Try adding landscape

    Comment by stan — October 4, 2008 @ 5:29 am

  2. maybe some grass at least

    Comment by dan — October 4, 2008 @ 5:42 am

  3. Hi wish to know how you actually come up with this final model of the house. i follow through your modelling of house it only stops at a very basic design without the input of the door and the design of the roof top. May i know how to get to this house modelling before i add the texture? thanks alot.

    Comment by Jiada — October 26, 2008 @ 6:58 am

  4. Hi Jiada,
    thanks for your comments.
    sorry, the video on creating a house was kept simple, and did not show how the door and roof was created, the instructions are given below (if you wish further help, I’m planning to add videos show the actual use of inset and extrude dialog boxes tomorrow, so you can also tune in then). Again, thanks for your comments, and have a nice day ^^

    to create the door (stay in front view):
    1. select edit poly mode from the modify panel
    2. click on the center two polygons to select them (selected polygons are red in color)
    3. right-click the selected polygons and select the dialog box on the left side of the word inset
    4. enter inset amount, eg 5
    5. select inset type of group
    6. click ok, to cause the selected polygons to have an inset of the original selected polygons created
    7. right-click on the resulting inset polygons, and select dialog box beside extrude
    8. enter extrusion height, eg. -5, to cause the polygons to actually recede into the house
    note: -ve value causes polygons to recede into the ‘base’, instead of extrude outwards
    9. select extrusion type of group
    10. click ok, so now the inset polygons will have receded into the house, so it looks like a door

    to create the roof (stay in front view for front part of the roof, then switch to back view for back part of the roof)
    1. select the polygons which make up the roof of the house
    2. right-click selected polygons, then select inset dialog box
    3. enter inset amount, eg. 5
    4. select the outer ‘polygons’ which actual form the roof, and right-click them, then select extrude dialog box
    5. enter extrude amount, eg. 5

    note: to help make things easier, i’ll be making a video tomorrow, which will actually show the use of inset and extrude dialog boxes

    Comment by Administrator — October 26, 2008 @ 3:56 pm

  5. Hi,
    To see a tutorial showing use of inset and extrude tools, pls check out the tutorial at:
    http://videotutorials.blogsome.com/2008/10/27/3d-studio-max-creating-a-handphone/

    Comment by Administrator — October 27, 2008 @ 3:25 pm

  6. Hiya, I dunno if you remember me from youtube.

    Just wanted to thank you for this tutorial - it really saved my skin =)

    Comment by Recma — November 30, 2008 @ 11:48 pm

  7. hi recma, nice to see ya here => thanks for your compliment, and appreciate the thanks ^^

    Comment by Administrator — December 1, 2008 @ 6:49 am

  8. This is too easy for create.

    Comment by tarunkaran — January 8, 2009 @ 8:16 am

  9. the model was kept simple, to focus on the showing basics of adding texture to a model.
    like any skill, one’s foundation or basics are important, so this tutorial is to provide beginning 3ds max modellers who have never done texturing before a simple tutorial on how it can be done.
    Hopefully, this tutorial will be of benefit to some.

    Comment by Administrator — January 8, 2009 @ 3:43 pm

  10. Thank you a lot

    Comment by Tan — March 5, 2009 @ 4:22 am

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