3D Studio Max Creating a House
Using 3D Studio max to create a simple house, via box polygonal modeling.

1. Click Box button, under object type

2. Click and drag in top view, to set length and breadth of box, then drag upwards and click again to form the height

3. Change Length Segs to 3, Width Segs to 3, Height Segs to 3, so box will consist of 3×3x3 polygons.

Note: if you cannot see the separate polygons in perspective view, then press F4, to toggle view of edged faces

4. Click Modify tab, to further modify selected object

5. Change Length to 200, Width to 180, and Height to 150, to adjust box to the new dimensions

6. Right-click box, and select Convert To > Convert To Editable Poly, this changes box to editable poly, which means we can now access vertices, edges, polygons, and so on of the object

7. Click + button besides Editable Poly, and select vertex, to allow selection of vertices

8. In Front view, click and drag selection box around the center two vertices, to select these vertices (selected vertices are in red)

9. In Front view, select Move tool, and click and drag up the green upward-pointing arrow, to drag selected vertices up
10. Click anywhere blank area, to de-select current vertices
11. In Front view, click and drag selection box around the topmost, outer vertices

12. In Front view, select Scale tool, and click and drag to the right on the red left pointing line to scale to along horizontal axis

13. In Front view, select Move tool, and click and drag downward on the green upward pointing arrow, to drag selected vertices downward, until they are aligned with vertices from the second row.


try adding a sky background
Comment by carrie — October 4, 2008 @ 6:18 am
Check out the below tutorial, to see how you can use inset andd extrude tools to add details to your model, and also to create a simple handphone model:
http://videotutorials.blogsome.com/2008/10/27/3d-studio-max-creating-a-handphone/
Comment by Administrator — October 27, 2008 @ 3:38 pm